There are many difficult achievements in "That's Not My Neighbor", and many achievements require some skills. First of all, there are more SLs. You can start the day again by returning to the main menu before the end of the day and continuing the game. It is very useful when you hit the perfect ending. Then make more calls. The phone can be used to determine whether the resident is at home and whether there are any missing documents.
How to do that is not my neighbor's achievement
Perfect clearance tips:
Multiple SL. Before the end of the day, you can start the day again by returning to the main menu and continuing the game. It is very useful when you hit the perfect ending.
Make more calls. The phone can be used to determine whether the resident is at home and whether there are any missing documents.
The pseudo-man can't answer the phone, so you can use this to determine whether the pseudo-man is put in.
The wheelchair icon in the pause interface is an option for disabled people, and you can change the phone dialing method to key dialing.
If you accidentally put a pseudo-in, don't worry about SL. If there is only one resident, you can refuse the normal person behind to enter the apartment, which will not affect the ending. But when two people live together, if another normal person is at home, they will die.
Tutorial (must win)
Trained staff
Complete the tutorial to get it.
Battle mode (end)
The following outcomes need to be achieved in different campaign processes, that is, at least 5 campaign modes are required.
Employees of this month
You can get it if you have no neighbors died during the pass-through campaign mode. Note that if you refuse normal humans to enter the apartment, they may disappear the next day, but do not affect achievement acquisition.
3 meters underground
In campaign mode, let everyone (including pseudo-people) enter the apartment. If it goes well, you will achieve success on the fourth or fifth day.
Have the right to call
In contrast to the previous ending, eliminate everyone (including pseudo-man) in the campaign mode. The fifth day will not be completed after the end of the fifth day.
Conspirator
Only W.Afton died when passing the level in campaign mode. Eliminate him when you see him, and then others can review it normally.
Just like Henry
If none of the above outcomes meet the conditions, the outcome will be triggered.
Campaign Mode (Special)
The following achievements are also available in modes other than the campaign mode, but it is recommended to obtain them in the campaign mode.
Better than Henry
Obtain an S evaluation in campaign mode. The first and second days are the easiest to get an S, please be sure to fill in all the forms correctly.
Work-related accident
Eliminate a neighbor. It is also available in arcade mode (not sure if it can be obtained in nightmare mode).
Catch you!
Let a false man reveal his true identity to you. Don’t call it DDD when you discover a fake person, but refuse to let them enter the apartment, and you will have the chance to let the fake person reveal his true identity to you (depending on luck). It is also available in arcade mode.
Impossible
Defeat the clown. The Joker's weekly project will appear at least once a week (you will see the person who sends the flyer that night). You can get it by defeating him, and there is no punishment for losing. This achievement can also be obtained in card mode.
The gameplay of the clown card (?) is similar to UNO, and can only produce cards with larger points than the opponent or the same suit, and win two games in three games. The overall difficulty is not great, but two points need to be paid attention to:
1. You can touch a card when you have no cards to play, but when you touch the cards, you must click the pile of cards on the table. Never click "Skip" in the upper right corner! Otherwise, you will lose the game and enter the next day.
2. You can still draw cards strategically when there are cards to play, but unlike UNO, you will not skip the round after touching the cards unless you touch 5 cards that you still have no cards to play. So if you have cards in your hand to play, you must play one if you touch it.
The best in the class
Answer all Chester's questions correctly. Chester will ask a question every day, and only if the previous question is correct will you ask the next one. It takes five days to get the achievement to be correct. The following are the keywords and answers to the question:
Arcade Mode
Overtime hours
Correct translation should be "overtime"
More than 1000 points were obtained in campaign mode. It has a certain difficulty, not only cannot judge errors, but also takes time to quickly. Finally�� Add scores according to the time used.
Nightmare Mode
Wake up!
Pass the nightmare mode. The nightmare mode is very difficult. If you put a pseudo-man in it, you will fail. If you judge two normal people incorrectly (?), you will also fail, which requires a certain degree of proficiency.
Haunted
Catch the mask ghost. In Nightmare mode, you will sometimes encounter a woman wearing a mask sending you a flyer reminding you that there are masked ghosts. The mask ghost will then appear at random moments, press the button to call DDD before it walks to the center of the screen to achieve success. If the mask ghost walks to the middle of the screen, the game will fail. It is recommended to let women appear at the beginning and play normally later.
Custom mode
Landlord
Add a custom member to the apartment.
Other achievements that need to be brushed
Hunter
Capture 100 pseudo-man. Swipe it slowly
Quarantine
Completed 40 games. Arcade and Nightmare modes are each counted, and Battle modes are counted as one counted every day.
Bounty Hunting
Collect all wanted orders. The most difficult achievement in this game, the wanted order is as follows:
It is recommended to brush after completing all other achievements. The brushing method is as follows:
After completing all other achievements, the number of wanted orders collected should be around 20. At this time, you can compare the above picture to see which roles correspond to the uncollected wanted warrants, and then enter the first day to view the three people going out in the upper left corner.
The pseudo-man who appeared on the first day is likely to imitate the person who went out, and there is at least one special pseudo-man. If the special pseudo-men corresponding to the people who went out in the upper left corner on the first day have gathered all the special pseudo-men, just SL and re-enter. After the first day, SL directly and repeatedly brush on the first day.
Repeat the first day in this way until the remaining range is reduced to 4 to 5 people, and you can enter the second stage.
First, repeat the process of the first day, but this time I killed all the unrelated neighbors. If there are those who are obviously pseudo-humans, they can be put in and killed the cohabitants to improve the efficiency of cleaning. If it goes well, only a few people needed for the wanted order will be left on the fifth day. You can just brush it repeatedly on the fifth day. Be careful not to let the game enter the settlement screen, otherwise you will not be able to SL. The number of people on the last day generally depends on the surviving households, and there will usually be 7 to 10 people. Before the last iron fence falls, just retreat directly with alt+f4.