The sandbox mode in "Double Point Museum" is a very fun special mode in the game, and there are many characteristics of the sandbox mode. First of all, the sandbox mode has fewer restrictions on location and available content, so no matter which map you choose, you will automatically obtain each type of expert.
What are the characteristics of the sandbox mode of the Double Point Museum?
Unlike campaign modes with fairly strict guidelines and some storylines, Sandbox mode is completely open, and this option can be selected from the main menu.
Sandbox mode has fewer restrictions on location and available content, so no matter which map you choose, you will automatically get each type of expert.
This means you can own an aquarium in the natural hot climate of the Booneg wasteland, or run a space-themed museum in Passwater Cover by the sea, earlier and easier than in the battle.
Some things still need to be unlocked, such as some more advanced points of interest and workshop projects related to the story, such as Judgement Cloud.
You can also access all types of workshop projects unlocked in the campaign, including some unlocked projects even in Casual Mode, including more location- or focused specific projects such as mesh for marine-related adventures.
It gives you over 20 archive slots, along with a large number of customization options, allowing you to choose one of three basic difficulty modes and then further adjust multiple separate statistics.
For example, if you are someone who loves to decorate and create super unique design museums, you can use the sandbox mode as a trial run, consider designs that are incorporated into the campaign, or give yourself a lot of startup capital so you don't have to worry about bankruptcy when designing a museum.
For those who like high difficulty or think the battle is sometimes too simple, you can try it out using hardcore mode, customize and create various super challenging saves without worrying about damaging your campaign progress.