Introduction to the full skills of the guards in "Dynasty Warriors: Origins"

Jan 16 2025

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In "Dynasty Warriors: Origins", players can command a squad and rationally use various tactical instructions to improve the combat effect and defeat the enemy by surprise. Each tactic has its own unique effects and strategies that can help players gain an advantage in battle. Next, I will bring you an introduction to the full skills of the guards in "Dynasty Warriors: Origins". Collecting Guards 1. Guards can be obtained by completing some tasks of the newly added difficulty "The Unparalleled Fighter" in the second round. 2. Guards can be obtained from crusade missions in the wild. The total number of each route is the same. If you defeat one force, you will not get guards from another force.

In "Dynasty Warriors: Origins", players can command a squad and rationally use various tactical instructions to improve the combat effect and defeat the enemy by surprise. Each tactic has its own unique effects and strategies that can help players gain an advantage in battle. Next, I will bring you an introduction to the full skills of the guards in "Dynasty Warriors: Origins".

Guard collection

1. Guards can be obtained by completing some tasks of the newly added difficulty "The Unparalleled Fighter" in the second round.

2. You can obtain guards from crusade missions in the wild. The total number of each route is the same. If you defeat one force, you will not get guards from another force.

Encouragement

Strengthen friendly soldiers.

Cooling time

30 seconds

Get method

Guard x15

Incentive

Greatly strengthen friendly soldiers.

Cooling time

90 seconds

Get method

Guard x27

Intimidation

Instill fear in enemy soldiers with his roar.

[Miracle effect] It will lower the enemy's fighting spirit.

Cooling time

300 seconds

Get method

Guard x38

Assault

Order the infantry to launch an assault.

Cooling time

150 seconds

Get method

Obtained automatically after turning on the tactical function.

Cavalry Assault

The cavalry was ordered to launch a swift and violent assault.

[Miracle effect] If it hits an enemy far away, it will lower their fighting spirit.

Cooling time

420 seconds

Get method

Obtained automatically after turning on the tactical function.

Volley

Launch a volley.

[Miracle Effect] If you hit an enemy from a high place, it will lower their fighting spirit.

Cooling time

150 seconds

Get method

Obtained automatically after turning on the tactical function.

Rocket salvo

Launch a fierce volley of fire arrows [wonderful effect] If the enemy is hit from a height, it will lower their fighting spirit.

Cooling time

420 seconds

Get method

Guard x19

Stone throwing

Launches an extremely violent attack by throwing stones.

[Miracle Effect] If you hit an enemy from a high place, it will lower their fighting spirit.

Cooling time

240 seconds

Get method

Guard x29

Crushing Rock Bomb

Launch a powerful attack with a catapult.

[Miracle effect] It will lower the enemy's fighting spirit.

Get method

Guard x44

Defense formation

Build a defensive formation to resist enemy attacks and reduce damage taken.

Cooling time

180 seconds

Get method

Guard x17

Gun Wall Formation

Build a formation to meet the enemy with guns

[Miracle effect] Facing the enemy's assault will lower their fighting spirit.

Cooling time

90 seconds

Get method

Guard x25

Surrounding formation

Surround the enemy and launch an attack. Can cause massive damage to the designated enemy.

Cooling time

210 seconds

Get method

Guard x32

Slam formation

Launch intermittent violent attacks on enemy generals. It can make the generals under attack become timid.

Get method

Guard x41

Chariot Assault

Use your chariot to launch a powerful assault.

[Miracle effect] It will lower the enemy's fighting spirit.

Get method

Guard x47

Guard orders

Order the guards to protect friendly generals.

Unless a return command is received,

The guard will protect the target until it flees.

Cooling time

30 seconds

Get method

Guard x23

Defense orders

Order the guards to guard the place unless ordered to return,

The escort will remain there until they are defeated.

Cooling time

30 seconds

Get method

Guard x13

March order

Order the escort to go to the designated combat zone. Unless ordered to return, the escort will continue to advance before fleeing.

Cooling time

30 seconds

Get method

Guard x35

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