"Sid Meier's Civilization 7" Diplomatic Relations Stage Sharing

Jan 09 2025

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"Civilization 7" is a strategy game and the latest work in the Civilization series. Another key factor in diplomacy is relationships, which reflect the degree of good or bad relations between different leaders at the same time. There are five stages of relationships: helpful, friendly, neutral, unfriendly, and hostile. Stages of Foreign Relations Sharing Relationships, Agenda, and War Another key element of diplomacy is guanxi, which reflects the degree of good or bad relations between different leaders at the same time. There are five stages of relationships: helpful, friendly, neutral, unfriendly, and hostile. Your relationships with other leaders affect many aspects, including the types of diplomatic actions you can take with them. For example, military alliance

"Civilization 7" is a strategy game and the latest work in the Civilization series. Another key factor in diplomacy is relationships, which reflect the degree of good or bad relations between different leaders at the same time. There are five stages of relationships: helpful, friendly, neutral, unfriendly, and hostile.

Sharing stages of diplomatic relations

Relationships, agendas and wars

Another key factor in diplomacy is relationships, which reflect the degree of good or bad relations between different leaders at the same time. There are five stages of relationships: helpful, friendly, neutral, unfriendly, and hostile. Your relationships with other leaders affect many aspects, including the types of diplomatic actions you can take with them. For example, a military alliance can only be established between two leaders who are in a beneficial relationship stage.

Also related to relationships is the leader's agenda. Similar to Civilization VI, the agenda represents a leader's specific likes and dislikes, letting players know what actions they should take to suit their needs. For example, the effect of Tecumseh's "World Suzerainty" agenda is: if you choose to expel an independent force, relations will drop significantly; if you do not take the initiative to be friendly with any independent force, relations will increase slightly.

*Tecumseh is part of the Tecumseh and Shawnee Pack, included in the Deluxe and Founder's Editions. If you get the standard version of the game before February 11, 2025, you can get this pack as a reward, and you can also buy it separately after the event ends (the specific release date is to be determined). Terms apply.

There are many actions you can take to change your relationships with other leaders. Initiating diplomatic efforts or imposing sanctions are the main ways to move relations forward or backward, but relations can also be affected by diplomatic events, such as building cities or establishing trade routes too close to another's territory. Catering to or going against other leaders' agendas is also a predictable way to influence relationships.

This brings up the topic of war. "Civilization VII" adds a new war support mechanism. The side with lower war support will be affected by War Exhaustion, which results in a happiness debuff in all settlements of that player and a combat debuff when engaging opponents.

Formal war can only be declared against a leader if the leader is in a hostile relationship, which does not bring any advantages or disadvantages. However, if you choose to launch a surprise war, that is, start a war before the relationship with the opponent becomes hostile, it will cause the opponent to gain more war support, and you will suffer debuffs. It is very difficult to win a war in a war-weary mood, but if you have enough influence, you can get support for the war and hopefully reverse the situation! In addition, you can also use your influence to intervene in conflicts between other empires and provide support for a certain empire. One side increases war support!

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