Knight vs Giant: King Arthur and the Broken Holy Sword Troubleshooting Difficulty

Jan 09 2025

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Trophy difficulty level E 18 points Very easy Required time E 15 hours Path to Platinum If you use "God mode (easy mode)" you can clear it in a short time without getting stuck. In particular, it is important to be able to efficiently gather the resources necessary for base development. Required time: 15 hours (using God mode) Required time: 25 hours (normal play) Overview You need to clear each 40-minute stage 10 times.You will receive 1 blood crystal for each clear.Collect 10 and go to the final boss. collect blood crystals

Trophy difficulty

E 18th point Very easy

Required time

E 15 hours

The road to platinum

If you use "God mode (easy mode)" you can clear the game in a short time without getting stuck. In particular, it is important to be able to efficiently gather the resources necessary for base development.

Duration: 15 hours (using God mode)

Duration: 25 hours (normal play)

Summary

You need to clear the stage 10 times, which takes 40 minutes per lap

You will receive 1 blood crystal for each clearing.

Collect 10 and go to the final boss

Construct allies and bases while collecting blood crystals

By doing the above, it becomes a trocon

Timed element

No

Recommended build for Trocon

Weapon: Bose

Skill: Lancelot or Gawain

Weapons are stable at long range. Blessing to Lancelot's Thunder: Add a silent electric shock (stun) to make it more comfortable. When the difficulty level gets high, change to Gawain and increase the HP limit.

When the blacksmith opens, you can strengthen your knight. You can't raise your rank unless you sortie and gain experience points, so take the initiative to use the knights you think you'll use.

Strategy guide

Individual trophy list and notes

Review

A roguelite action game where you select random skills and advance. A system where you build a base using the gold and materials you bring back and gradually advance to the depths. It's similar to "Hades," but the story, build width, and each element are simple.

The sense of speed of the action is good, and you can move comfortably with movement and attack speed, but on the other hand, you can get tired of it quickly because there are few normal attacks, skills, and active skills. The responsiveness of access to menus and maps is high.

It's fun to hire friends and increase the number of facilities such as blacksmiths and flower shops at your base, which will improve your initial status and make you realize how strong you are. There are many friends, and various things are added, but each facility is simple, so it's a shame that there is no depth.

For example, the following is a system where you can ask a veteran knight who handles skill boards to strengthen them in exchange for crystals. It's quite rough

You can also see that there is no depth in the selection of precious stones, as there are only two to choose from among seven types.

In battle, the rolling invincibility time is too long, and since there is no limit, it feels more like using "invincibility" than "avoiding", so there is no element to hone your technique. If you want to incorporate the fun of avoiding bullet hell, it would be nice to have a limit on the number of times played like in ``Curse of the Dead Gods''.

By the time you reach the end content, the progress control is over, so you don't have the energy to play anymore, coupled with the secrets. Each element is good, so if they were made carefully, the impression might have been different.

Battle 68 Good sense of speed

Story 69 No side story

Graphic 57 Bright and easy to see

System 53 Trocon from here

Character 65 Story of where you became a friend.が無い

Carl 62

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