"Three Kingdoms 8 Remake" game combat strategy sharing

Oct 26 2024

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Battles in "Romance of the Three Kingdoms 8 Remake" are inevitable in the game. After selecting the formation in the evaluation, you can convene a military meeting and engage in battle. First, you will enter the formation screen, where the player can decide the generals and the types of troops to be deployed. . How to fight in the remake of Romance of the Three Kingdoms 8? You can decide the generals and troop types on the battle screen. 1. Commander-in-chief, joining the army, and battlefield. When going out into battle, if the protagonist is a monarch, governor or prefect who rules the city, he can appoint a commander-in-chief and join the army. When the protagonist is a monarch, governor, or prefect, he can control the troops deployed in the city. The commander-in-chief can execute the strategy. If the commander-in-chief's troops are defeated, our own

Battles in "Romance of the Three Kingdoms 8 Remake" are inevitable in the game. If you choose to join the battle in the evaluation, you can convene a military meeting and engage in battle. First, you will enter the battle screen, where players can decide to send generals and troops to the battle. arms, etc.

How to fight in the remake of Romance of the Three Kingdoms 8

On the battle screen, you can decide the generals and troop types to be deployed.

1. Commander-in-chief, joining the army, battlefield

When going into battle, if the protagonist is a monarch, governor or prefect who rules the city, he can appoint a commander-in-chief and join the army.

When the protagonist is a monarch, governor or prefect, he can control the troops in the city.

The commander-in-chief can execute strategies. If the commander-in-chief's troops are defeated, one's own fighting spirit will drop significantly.

After selecting the battlefield, you can confirm the map.

2. Intelligence

The number of strategies that can be carried and the number of traps that can be set are based on the commander-in-chief or the person with higher intelligence in the army,

Generals with high intelligence should be selected as candidates.

In addition, the higher the total intelligence of the troops, the more the strategy meter will increase.

3. Choose reinforcements

You can apply for reinforcements from your own forces adjacent to the battlefield city, from the alliance, or from the force cities joining the same alliance.

You can request reinforcements from the wandering legions in your own city and from the forces in cities adjacent to the battlefield.

In addition, if you attack a city belonging to the alliance's target force, you can also request reinforcements from alliance-affiliated forces that do not own cities adjacent to the battlefield.

The defeat of the reinforcements has nothing to do with the victory or defeat conditions.

Reinforcements will arrive a few days after the war begins. The number of days required to arrive will change depending on whether a typhoon or other disaster occurs in the departure city, the friendliness level, and whether there is a rebellion.

4. Number of own and enemy soldiers and troops

Displays information comparison between our side and the enemy.

5. City’s money, remaining money, city’s rations, remaining rations, strategic points, remaining strategic points

Displays city-related information.

6. Preparation

After selecting, the troop formation screen will be displayed.

1. Troop commander and deputy general

Determine the commander and deputy general of the army. The capabilities of the troops will be improved based on the abilities of the lieutenants.

The attack, defense, force, and intelligence of the unit are determined by the unit commander and the most capable lieutenant. If there is a unit commander and a complementary lieutenant, the ability will be further enhanced.

The tactics, stunts, and talents of the troops also apply to lieutenants.

When the protagonist's troops are in a duel, you can choose the lieutenant.

2. Soldier

The higher the rank of the troop leader, the more soldiers can be organized. An increase in the number of soldiers will lead to an increase in the consumption of military rations.

3. Arms

Depending on the types of troops, the range and capabilities of general attacks will change. The order of actions from slow to fast is cavalry, infantry, and archers.

The attack and defense of the units will affect the attack and defense of the respective units.

It is necessary to note that certain tactics and special skills of the troops can only be effective against specific types of troops.

4. Weapons

Different weapons can activate different special tactics.

The tactics of using weapons have a great effect on buildings.

If there are many buildings on the battlefield, or there are strong buildings such as city gates, it is recommended to prepare weapons.

5. Ship

When troops move from a river crossing to a river or ocean, the unit will turn into a ship.

The ship's normal attack is bow and arrow.

At this time, the tactics of the infantry, cavalry, and archer systems cannot be used, but the tactics of the ship system can be used.

6. Attack and defense

Attack determines the damage caused to the enemy, and defense determines the damage received from the enemy.

The attack and defense values ​​are calculated based on the number of soldiers in the unit, the command of the unit commander and deputy general, and the attack or defense of the unit.

7. Tactics, stunts, wizards

The tactics, stunts, and talents of the unit are determined by the corresponding skills held by the generals in the unit; the levels of tactics and stunts are determined by the skills with the highest level of the generals in the unit.

Troops, weapons, ships

You can change the troop types, weapons, and ships. Characteristics and available tactics vary.

If you obtain technology, you can create new units, weapons, and ships. Technology is available in assessed military orders.

Sometimes it costs preparation money. The greater the number of soldiers, the more expensive the establishment gold is.

The troop configuration and strategy for the battle need to be decided at the military meeting.

If the protagonist goes into battle as the commander-in-chief, he can execute any order. If he joins the army, he can make proposals to the commander-in-chief.

1. Information

Number of Troops

Soldier

2. Weather and wind direction

Qing

Cloudy

Rainy Day

Heavy rain

Snowing

Wind direction

In addition to changing the field of view, the weather will also affect the tactics that can be used.

The weather will change as the days pass, and you can also use the "Celestial Change" strategy to force the change.

When the weather is raining or snowing, the field of view will be reduced. In addition, fire is more likely to be extinguished and will certainly be extinguished if there is heavy rain.

If the battlefield is on fire, the fire will spread in the direction of the wind. You can also use the tactics "Wind Change" to change the direction of the wind.

3. Military discussion instructions

Select "Start War" to start the battle.

Automatically joining the army or being the commander-in-chief will automatically determine the troop configuration and strategy.

Troops Please select the location to deploy troops.

It is recommended to configure it for purposes such as concentrating combat power on the front line and moving troops around the city.

Strategies Select the type and number of strategies to carry in battle.

The number that can be carried depends on the commander-in-chief and the more intelligent person in the army.

Some effects and strategies are affected by terrain, so choose your strategy accordingly.

Traps Only the defender can choose where to place traps.

The number of traps depends on the commander-in-chief and the more intelligent person in the army.

The number of troops caught in the trap will be reduced, and they will be stopped and temporarily unable to move.

Traps can disrupt the enemy's marching pace and speed. It is recommended to set them up at locations where the enemy may pass by.

Reinforcements Confirm the size or arrival date of reinforcements from both the enemy and ourselves.

4. Strategies and Traps

Displays the number of strategies, selected strategies, and traps.

The battle ends if the attacking or defending team meets the victory conditions.

Attacker’s winning conditions

There are no longer any defending troops on the battlefield (except for reinforcements)

Capture the defending city

Defender’s victory conditions

There are no longer any attacking troops (except reinforcements) on the battlefield

After 30 days

1. Number of days (up to 30 days)

Displays the current number of days. If 30 days pass, the battle ends.

2. Strategy measurement bar

The strategy can be activated when the strategy meter is full. The strategy meter automatically accumulates every day. The higher the total intelligence value of regular army troops, the more accumulated it is.

Strategies have a wide range of effect and can affect multiple units. The sphere of influence begins with the commander-in-chief of the executive army.

Only the commander-in-chief can execute this. Other troops can submit proposals to the commander-in-chief.

If the commander-in-chief's troops are defeated, the strategy will not be implemented.

3. Terrain

The movement speed and effects of troops on different terrains vary. Pay attention to the terrain when commanding troops to move.

4. Information on operating troops

The yellow meter bar indicates fighting spirit. When a certain value is reached, tactics or cooperation can be initiated.

In addition, if the fighting spirit is high, the attack and defense will be improved. If the fighting spirit is low, deserters will occur and the number of soldiers will decrease.

The fighting spirit changes due to the following factors:

Slight improvement every day

Improved after capturing a building

If you run out of military rations, it will decrease every day

5. Field of view (white), movable range (blue), enemy attack range (red)

There is a field of view around each unit and building, and only enemy units within the field of view can be confirmed.

Once the weather deteriorates, visibility will be limited.

The visual fields in different weather conditions from large to small are: sunny, cloudy, rainy, heavy rain, and snowing.

The movable range is shown in blue, and the enemy's attack range is shown in red.

Combat process

Give instructions to the troops and defeat the enemy.

Each unit has one actionable turn per day. The order of actions depends on the command and military department, from slow to fast, cavalry, infantry, and archers.

When the action round comes, select the moving destination, and then select the combat command to attack, or stay put.

Operational troops

Different generals with different identities will have different operable units.

Cooperation

When attacking or executing tactics, if the fighting intention is above a certain value, there is a certain chance of cooperation and greater damage.

This may happen if there is a general with a intimacy level of "Trust" or higher or a mutual affinity within the range of a normal attack.

Soldier food

Soldier rations will be consumed every day during battle.

If the army rations are exhausted, the fighting spirit of the regular army will decrease every day.

If the fighting spirit is low, you will not be able to use tactics, and deserters will appear, reducing the number of soldiers.

Abnormal status

Sometimes you will fall into an abnormal state due to tactics, strategies, traps, etc. There will be various negative impacts such as the inability to increase fighting spirit and the inability to cooperate.

The abnormal state will be resolved after a period of time.

Abnormal status

When in an abnormal state, if it falls into other abnormal states, the current state may� covered by the new status.

The order from weak to strong is: stop

Architecture

Buildings on the battlefield have various effects.

Destroy it by inflicting damage through attacks and other methods.

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