Basics (things to keep in mind)
Maximum HP. The upper limit is 65535 (normally it is impossible to raise this much) +2 every time you level up Increase amount +1 every time the 1st place of Lv approaches 4 and 8 If you increased your physical strength during the previous LvUP, increase amount +1 |
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Maximum MP. The upper limit is 255 +2 every time you level up If you have increased your intelligence during the previous LvUP, increase amount +1 (+2 for Uranus) |
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-0.5 physical damage per +1 For every +1, the maximum HP increase amount at the next LvUP +2 |
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+1 attack magic damage to enemy for every +1 For every +1, attack magic damage received from the enemy -1 +1 to random magic recovery value received from allies For each +1, the maximum MP increase amount at the next LvUP +1 (+2 for Uranus) Other than the main character, the success rate of monster conversation is affected (it doesn't seem to get better) |
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+0.5 physical damage per +1 | |
Improved escape success rate (100% success if any of the three people is faster than the maximum enemy group) Improved action order (simply act in the order of enemy and ally) |
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For every +1, the upper limit of Lv +1 [Lv upper limit = 120 + luck] Only the main character gets an additional +1. Critical rate +(1/256)% per +1 |
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Weapon attack power. This is directly reflected in physical damage. | |
Equipment defense power. Subtract physical damage from enemies by this value. | |
mask data. Set by armor Subtract magic damage from enemies (set individually for magical beasts as well) |
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Mask data. The main characters are basically once, and depending on the monster, up to three times. It's not that you actually attack multiple times, but if you attack 3 times, the final physical damage will be randomly multiplied by 1 to 3 times. |
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mask data. Accuracy of normal attacks. Humans are determined by their weapons, and monsters are 80% uniformly. |
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mask data. Multiplier of damage received from attack magic. It is set for each character within a maximum range of ±100%. Based on the main characters' 0%, if it is 100%, all attack magic will be nullified, and if it is -100%, they will receive double damage. It cannot be reinforced with equipment, etc. |
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Mask data. Resistance to status abnormalities and moods is set for each character in the range of 0-100%. The main characters are 50% different, and the monsters are each different. It is impossible to reinforce with equipment etc. |
Strategy tips
Magic beast conversation strategy list
The magical beasts that can be your companion are set to races A to G, and if you have a conversation according to that, it is 100% possible to make them your companion. However, please note that if the target's level is 5 or more higher than the main character, the conversation will not be successful.Table 1: Demonic Beast Conversation Chart
It is OK if you select the following options in order according to the lines that are spoken to you. (Choices: Y=Yes, N=No)
See Table 2 below for target races.
A | What is this? … | Y Y N N |
Hot little girl... | N Y N Y | |
Make me your friend... | N N Y N | |
B | What is this? … | Y Y N N |
Hot little girl... | N Y N Y | |
Make me your friend... | N N Y N | |
C | What is this? … | Y Y N Y |
Hot little girl... | N Y N N | |
Make me your friend... | N N Y Y | |
D | What is this? … | Y N N N |
Hot little girl... | N N Y N | |
Make me your friend... | N Y N N | |
E | What is this? … | Y N N N |
Hot little girl... | N N Y N | |
Make me your friend... | N Y N N | |
F | What is this? … | N Y Y Y |
Hot little girl... | Y N N N | |
Make me your friend... | Y Y Y Y | |
G | What is this? … | N Y N N |
Hot little girl... | Y N N Y | |
Make me your friend... | Y Y Y N |
1 | Tsuchi spider | G |
2 | Heckett | C |
3 | Rarun | C |
4 | Baku | B |
4 | Blob | F |
5 | Death Link | F |
6 | Tams | B |
6 | Tanki | D |
7 | Harpy | E |
8 | Kobold | A |
8 | Kimaris | B |
10 | Cheoncheon | G |
12 | Stone Ka | C |
13 | Laurn | D |
14 | Hanbaba | F |
15 | Chimera | B |
15 | Kelpie | E |
15 | Tiamat | F |
16 | Banshee | D |
17 | Godzuki | A |
17 | Griffon | C |
17 | Cockatrice | F |
18 | Mezuki | D |
20 | Alkeny | F |
22 | Atlas | A |
22 | Ikuouru | G |
24 | Yatagarasu | B |
25 | Wings | C |
26 | Vepal | G |
27 | Cancer | F |
28 | Golem | D |
29 | Lemruth | A |
29 | Dryad | E |
30 | Creature | B |
30 | Sylph | E |
30 | Rafflesia | G |
31 | Unicorn | D |
31 | Torrent | E |
32 | Cu Chulainn | A |
32 | Sylphy | D |
33 | Fenrir | B |
33 | Legba | G |
34 | Garuda | C |
34 | Radon | F |
35 | Medusa | A |
36 | Nue | D |
37 | Scorpion Man | B |
38 | Sphinx | C |
39 | Nymph | E |
40 | Typhon | G |
41 | Hebionna | A |
42 | Salamanda | B |
42 | Bones | F |
43 | Gorgon | A |
43 | Rakeh | F |
44 | Maneater | C |
44 | Balaam | D |
45 | Scorpio | B |
46 | Gomorrah | F |
48 | Wyarm | F |
49 | Suu | E |
50 | Jin | D |
51 | Wyvern | E |
52 | Diva | C |
53 | Ni��ー | A |
55 | Zenon | C |
56 | Ifrit | A |
57 | Suzaku | B |
58 | Vishnu | E |
70 | Shiva | A |
Strategy flowchart
This is a simple flowchart to complete the process. (Yellow hatched parts are flows unrelated to clearing, but include actions required for force routes)The boss's HP is the GBC version. The GB version contains approximately 60% of the content.
1 | Start from "Moira's Town". An event will occur when you talk to "Zodia" at the training center. By selling leather clothes and buying copper armor and copper shield, you can easily hunt down nearby enemies even with auto mode. |
2 | Arrived at "Lemuria Town" southwest of "Moira". |
3 | Go south from Lemuria and arrive at the Oasis Cave. Obtain "Lethe Water" at the central pier. |
4 | Enter "Arrow Town" northeast from "Lemuria" and fight "Jabba" at the entrance. After defeating him, get ``Medicine'' from the doctor in the southeast part of town. |
5 | Return to "Lemuria" and act in the following order.
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6 | Arrive at "Pharaoh Rock" northwest of "Lemuria". Defeat the "Uipuri" in the back. |
7 | Return to the temple in "Lemuria" and talk to the priest (right) in the back to obtain "Tsuukousho". |
8 | Go through the "West Shrine" northwest of "Paro Rock Mountain". |
9 | From "Western Hollow (Exit)", arrive at "Harappan Town" northwest. |
10 | Arrived at "Town of Melukha" southwest of "Harappa". |
11 | Enter the southwest temple from "Meluha" and talk to the priest inside to warp to the "Temple of Hypnos" on the continent of Mu. |
12 | Arrived at "Jarawan Town" southwest of "Temple of Hypnos". |
13 | From "Jarawan", arrive at "Lamu Town" southeast. You can dream by staying at an inn. |
14 | Arrived at "Magan Tower" in the northeast from "Lamu". Fight against the "Minotaur" on the 4th floor. After defeating it, talk to the priest in the back. |
15 | Return to "Lamu", enter the temple in the southern part of town, and talk to the priest to obtain "Sol's Yubiwa". From then on, you will be able to talk to animals. Runes will be needed in later events, so if you don't have them, it's a good idea to buy some. |
16 | Return to "Harappa" and talk to the bird (?) in the town to get the "Black Key". |
17 | Arrive at "Zord's Nest" northwest of "Harappa". Act in the following order.
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18 | Return to "Harappa" and talk to "Uranus" in the house in the northwestern part of town and have him join your party. |
19 | Arrive at "Tilmun Town" southeast of "Lamu". Move around the town in the following order.
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20 | Act in the following order at "Cave of Orthros".
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21 | Arrive at "Sage's Rock" northwest of "Tilmun". The following actions are possible. |
22 | Return to "Tilmun" and talk to Iruka in the northeast part of town and move to "Zord Castle". Act in the following order.
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23 | Arrived at the inn to the west from "Zord Castle". If you stay overnight, you can dream. |
24 | Arrived at "Demon Beast Shrine (1)" northwest of the inn. Items can be exchanged for magnetite. |
25 | Arrived at "Demon Beast Shrine (2)" to the west from the inn. Items can be exchanged for magnetite. |
26 | From "Demon Beast Shrine (2)", arrive at "Demon Beast's Nest (Town)" northwest. Act in the following order.
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27 | Arrived at the "Fairy Cave" in the forest towards 2 o'clock from the "Demon Beast's Nest". There are 2 locations, and you can get 2 magnetite in each. |
28 | From "Fairy Cave", arrive at "Cerberus Cave" to the north. It is possible to add Cerberus to your companion. |
29 | Arrived at the inn to the west from "Cave of Cerberus". |
30 | Arrived at the "Temple of Hypnos" southwest of the inn. Talk to the priest in the back and warp. |
31 | From "Temple of Hypnos (warp destination)", arrive at "Crotona Town" northeast. |
32 | Arrived at "Daro Town" northwest of "Krotona". Things will change later, so it's a good idea to gather information before that happens. |
33 | Arrived at the "Town of Atlantis" east of "Crotona". Act in the following order.
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34 | Return to "Daro" and talk to "Hiram" in the back, then talk to the man in the back to get "Bird". |
35 | From "Daro", enter the center of the stone circle northeast and arrive at "Zord Headquarters". Battle with "Zodia" in the back. After defeating him, you will have a series of battles with "Mephisto". Destroy. In addition, the enemy "Zordon" that appears around the stone circle has 100% Mudo effect, so it is perfect for leveling up. |
36 | Stay at an inn and dream of a goddess. |
37 | Return to "Krotona" and go to the south of the town.Talk to the woman in the room and get "Lapis". |
38 | Return to "Atlantis" and give "Lapis" to "Hiram" in the western part of town. After that, move to the floor and return to "Hiram" and talk to him again to get the ark. From then on, you will be able to move around the field in the air. |
39 | Fly southwest from "Atlantis" and arrive at "Sage's Shrine (1)". Use "runes" to help the wise man. |
40 | From "Sage's Shrine (1)", arrive at "Sage's Shrine (2)" in the south. Talk to the sage and get ``Water Protection''. When you speak again, an event will occur and you will fight Mephisto. Destroy. |
41 | Arrived at "Bethel Cave" to the east from "Wise Man's Shrine (2)". The following actions are possible. |
42 | Return to the "Demon Beast's Nest" and listen to the story from the large tree just north of the entrance. |
43 | Return to "Lamu" and talk to the big tree in the back to get "Hikari no Tsuyu". |
44 | After passing through the East Fountain on the ark from Atlantis, you will arrive at Novaramu. Act in the following order.
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45 | Enter the ark over the geoglyph northeast of "Atlantis" and select "Yes" to battle "Belial". After defeating it, move to "Planet Terra". Furthermore, there are two magical beast shrines near the geoglyph. (Stopping by is optional) |
46 | From the geoglyphs of planet Terra, we arrived at the "Demon Beast Shrine" in the 8 o'clock direction. Free accommodation is possible. |
47 | Arrived at the "Demon Beast Shrine" hidden in the northwestern part of the planet Terra. You can obtain the strongest equipment of Kish and Uranus. |
48 | Arrived at "Luciferium" in the center of planet Terra. Act in the following order.
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49 | Ending |