There are many chapters in "Frost Age 2". Chapter 4 is a relatively complex chapter and very difficult. If you want to pass Chapter 4, you need to achieve the goal in the shortest possible time. At the same time, Minimize tension in London New Town to get the best possible results.
How to pass Chapter 4 of Icepunk 2
This guide will show you how to achieve your goals in the shortest possible time while minimizing tension in New London for the best possible outcome.
This guide was developed on Citizen difficulty. You may need to adjust or simplify your strategy to succeed on higher difficulties.
How to settle in your winter home
Your first goal is to build smoke filter areas to cover all toxic gas fountains. It's simple in theory, but there are many obstacles in front of you:
You will be given the option to use Quick Frost Break or Safe Frost Break. A quick frostbreak requires far fewer resources than a safe frostbreak, but will result in damage and death, and increase tension.
Frostbite Toxic Terrain is necessary to complete the objective, but can result in worker injury or illness.
Whenever all smoke filtration areas are not constructed, gas explosions can occur, which can increase the toxicity of winter homes and lead to worker deaths. Each smoke filtration zone built reduces toxicity levels.
Neglected factions will begin to sabotage your operations at Winter Home. You need to use prefabs to repair damaged areas.
If you want to keep tensions low, it's best to use as many safe frostbreakers as possible, which means you need to equip London New Town with as many prefabs as possible, since prefabs are the main resource for winter home frostbreakers .
First break the frost to the north and approach the vein near the generator so that you can reach two poisonous gas geysers and gain access to a steam vent that can be used for heating.
Defrost around the furthest toxic gas fountain and establish extraction and smoke filtration zones in the process. Turn on the generator as soon as possible.
Make sure you check London Newtown regularly to continue to manage tensions between factions. Pass legislation, authorize agendas and complete studies as needed.
Since enthusiasm may rise, try to deradicalize as much as possible.
As the destruction of Winter Home continues, you will receive event prompts requiring policies to be enacted or structures to be placed to maintain order. These buildings need to be placed within extended residential areas, so make sure you build those areas first.
You may also need more core resources to continue building the areas you need. There are three core mineral deposits in Winter House, so attack one of them and build an extraction zone.
The mineral deposits to the south and east are closest, so choose one of them. You can also reach the last poisonous gas geyser faster if you head east through the frost.
At this point, your resources in Winter Home will be very scarce, so transfer resources from New London as needed. If you have also established settlements and outposts on the ice plains, you can redirect resources directly to your winter home.
As workers die from the toxicity, you must send more workers from New London to replace them.
You may also be asked to pass radical laws that make workers more resistant to toxicity.
Once all the poisonous gas geysers are shut down, you will be asked to rebuild your winter home. To do this, you need:
Increase population to 9000.
Keep cold, sickness and hunger absent.
If you've explored most or all of the Icefield, this shouldn't be too difficult, as you can reallocate more resources to your winter home while still keeping some in reserve.
Focus on residential areas, as well as extraction areas on steam vents and core mineral deposits. Make sure to place buildings that reduce disease and adjust resource transfers as needed.
Chapter 4 will end with the assassination of the leader of the opposing faction by the faction you did not choose to support. You may not have accomplished your goal of rebuilding your winter home.
How to recycle your winter home
The goals for recycling the Winter Home will be:
Collect 40 cores for generator upgrades.
Research and build the Generator: Hyperdrive Regulator.
Staying cold absent in New London.
If you choose this option, the layout of your Winter Home will be different than if you chose Settlement. Most notably, there will be more cores and no steam vents, noxious gas geysers, etc. This makes recycling much simpler than settling.
Although there are no geysers of toxic gas to deal with, the Winter Home's toxicity still gradually increases with each gas outburst. You have to act fast to get the resources you need.
Concentrate first on frost breaking towards the core deposits and transfer resources to the Winter Home in order to start the generator.
In this case, a rapid frost break can still kill a worker, so try to avoid this situation. You also have the option of researching radical ideas, like automated labor factories, which could help save lives.
Continue to build the extraction area while establishing and expanding the��Hometown to provide shelter for your workers.
As mentioned above, colonists will begin to disrupt the operations of the Winter Home, and you will need to take appropriate measures to mitigate the damage while using prefabs to repair the damage. Likewise, make sure to send workers from New London to the Winter Home to ensure you have enough labor to continue extracting cores.
Once enough cores have been collected, build the generator upgrade. Chapter 4 will end the same way.