Recommended screen settings for the PC version of "God of War: Ragnarok"

Sep 25 2024

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The game "God of War: Ragnarok" has just been launched on PC. It is very difficult to play the game smoothly. If the configuration is not high, you need to set up the screen to do it. The screen setting first involves frame generation, which will increase the peripheral input delay. The lower the native frame rate, the more obvious the increase in delay. It is recommended to have dlss and dl turned on, but not FSR. What are the better screen settings for God of War 5 PC version? Latency reduction: It can greatly reduce the delay. It is recommended to re... Boost frame generation: It will increase the peripheral input delay. The lower the native frame number, the more obvious the increase in delay. It is recommended to open dl with dlss. FSR is not open (there is a game in the background)

The game "God of War: Ragnarok" has just been launched on PC. It is very difficult to play the game smoothly. If the configuration is not high, you need to set up the screen to do it. The screen setting starts with frame generation, which will increase the number of peripherals. Input delay, the lower the native frame rate, the more obvious the increase in delay. It is recommended to have dlss and dl turned on, but not FSR.

What are the better screen settings for the PC version of God of War 5

Latency reduction: It can greatly reduce latency. It is recommended to re....boost

Frame generation: It will increase the peripheral input delay. The lower the native frame number, the more obvious the increase in delay. It is recommended to open dl with dlss and not open FSR (there will be a crash when adding games in the background)

Zoom: Temporal anti-aliasing = dlss>fsr>xss, xss has more noise artifacts, FSR also has noise, fast motion has ghosting, my graphics card does not support dlss, temporal anti-aliasing is the best among the three, recommended Choose one of time domain or dlss

Image quality: The native image quality drops by one level every time you move to the right, resulting in an increase in frame rate

Texture: affects the clarity of the material. It only increases the video memory. If the video memory is enough, you can open it as high as you want.

The frame rate has no impact, but the picture has a high impact. Recommended to be super high

Model: Affects the clarity and loading distance of distant scenes. Low energy can see obvious flickering of distant objects when loading, medium and slight flickering, high is difficult to detect, ultra-high flickering is invisible, and ultra-high performance requirements are extremely high. It is not recommended to turn it on. ,

The frame rate is affected, and the picture is affected. It is recommended to choose high or middle school

Opposite filtering: affects the clarity of the bevel, low-level performance requirements,

The impact on the frame rate is low, but the impact on the picture is high. Recommended to be super high

Lighting: Certain light sources will be lost on low objects, such as moonlight. There is not much difference in the number of frames in medium, high and ultra-high images.

The impact on the frame rate is low, but the impact on the picture is medium. Suggesting

Shadows: Low shadows will flicker and blur, medium will not flicker, high and ultra-high will further increase shadow clarity, and each higher level will be extremely performance-intensive,

The frame rate has a high impact and the picture has a high impact. Suggesting

Reflection: affects the clarity of reflection, low is relatively blurry, medium image quality and frame rate are relatively balanced,

The impact on the frame rate is medium, but the impact on the picture is low. Suggesting

Weather interference: affects the clarity of light passing through fog, referred to as Tyndall effect, low blur,

The impact on the frame rate is low and the impact on the picture is low. Make sure the effect is clear in your suggestions

Ambient occlusion: no performance penalty,

There is no impact on the frame rate and low impact on the picture. High or super high is recommended

Dense paving (surface subdivision): affects the depth of the ground environment. High and ultra-high individual scenes greatly affect performance.

The impact on the frame rate is high and the impact on the picture is medium. Suggesting

Only shadows and surface subdivisions have a perceptible difference in frame rate between medium and low settings. The other options are only 0-2 frames different between low and medium, but the picture is greatly affected

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