Introduction to the selection tendency characteristics of "Ice and Steam Age 2"

Sep 24 2024

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The urban tendency in "Freeze Age 2" is a very important thing in the game. The tendencies are progress and adaptation, equality and superiority, tradition and rationality. Many of your choices will be close to these three. Once the route completely fits them One, any idea, law, or architecture that is opposed to it will raise tensions during its existence. What are the characteristics of choosing tendencies in Ice Age 2? The city will ultimately choose three tendencies, forming the basis of your post-apocalyptic society. Based on your decisions, laws, ideas, and buildings, you will slowly align on three axes: Progress vs. Adaptation Equality vs. Superiority Tradition vs. Rationality While trying to balance all three can be tricky

The urban tendencies in "Freeze Age 2" are very important in the game. The tendencies are progress and adaptation, equality and superiority, tradition and rationality. Many of your choices will be close to these three. Once the route is completed In line with one, any idea, law, or architecture that opposes it will raise tensions during its existence.

What are the characteristics of choice tendencies in Ice Age 2

The city will ultimately choose three tendencies that will form the basis of your post-apocalyptic society. Based on your decisions, laws, ideas, and buildings, you will slowly align on three axes:

Progress and Adaptation

Equality and superiority

Tradition and rationality

While it may be tempting to try to balance all three, this is a bad idea. Better yet, pick three tendencies you want to embrace and build around them.

Try to choose tendencies that match the ideals of a strong community in your city.

Once a city is aligned with a tendency, any ideas, laws, and architecture that oppose it will raise tensions during its existence. This means that if you try to compromise, you may find yourself suddenly on the verge of failure.

Going all-in on pro-leaning tendencies does cause some communities to feel disempowered and eventually rebel; this is an intentional part of the game's design, so be prepared for the inevitable dissent.

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